Solid Edge with ST2
Published: 26/06/2009 | Process type: Design
Solid Edge with Synchronous Technology 2.0 helping make light work of complex processes
Autodesk Inventor 2010
Published: 26/06/2009 | Process types: Design, Manufacture, Simulate and Visualise
Autodesk moves closer to its digital prototyping vision with the Inventor 2010
Business travel is a necessary nightmare
Published: 12/06/2009 | Process type:
Al Dean prefers to do business face to face
Product design - understanding physical constraints
Published: 12/06/2009 | Process type:
Joe Moak avoids undesirable stresses and failures
Dimension Printing uPrint
Published: 12/06/2009 | Process type: Prototype
Solid value in 3D Printing with a new low cost rapid prototyping machine
SpacePilot Pro
Published: 12/06/2009 | Process types: Design and Hardware
A supremely impressive 3D control device
Cabin fever
Published: 12/06/2009 | Process types: Design, Manufacture and Prototype
3D printing makes a big difference to small firm In-CAD
Marin bikes
Published: 12/06/2009 | Process types: Design and Prototype
Pioneering mountain bike manufacturer blazes a trail with Inventor
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The latest from the DEVELOP3D Blog:
Autodesk takes lead in harnessing graphics power for CPU tasks
Published 24 June 2009
Posted by Greg Corke

Over the past couple of years there’s been an incredible amount of hype surrounding the use of GPUs (Graphics Processing Units) to perform computationally intensive tasks usually carried out by CPUs (Central Processing Units).
The thing is there’s been very little activity on behalf of the CAD/CAM/CAE software vendors, with most action coming from niche areas of finance, science, and oil and gas – so little action in fact, that I’d started to wonder if we’d ever see this tech appear in product development workflows.
With this in mind I was more than a little excited to hear today that Autodesk is using GPU acceleration in its Moldflow Insight 2010 application to speed up the simulation of plastic flow in injection moulded components. The technology is based on Nvidia’s Cuda parallel processing architecture, which is supported by Nvidia’s Quadro FX 4800 and Quadro FX 5800 GPUs, and the development is said to have resulted in more than a 2x performance increase.
While this is a significant increase, it’s not in the order of 10s or 100s – factors that have often been bandied about when talking about the benefits of using GPUs over CPUs. The significant thing here though is that Autodesk’s Moldflow development is the first implementation from a mainstream CAD/CAM/CAE vendor. From speaking to Nvidia and its rival AMD over the past year, both companies have maintained that GPGPU (General Purpose GPU) technology is very much on the roadmap for a number of CAE (Computer Aided Engineering) software developers, but until now both companies have been unable to name names.
Not all computational tasks can be offloaded from the CPU to the GPU, in the same way that not all computational tasks can be accelerated by multiple CPU cores. Simulation and rendering, however, are commonly referenced. For example, because a lot of CFD (Computational Fluid Dynamics) code is highly parallel and scales well over multiple CPUs, this should theoretically translate well to GPGPUs, which feature a massive array of parallel processors, in the order of 100s.
Only time will tell how important a role GPUs will play in accelerating computational tasks for CAD/CAM/CAE software. Most software developers have been very tight lipped about their plans, but I expect with Autodesk’s lead, the next six months will deliver some interesting news.
DEVCON 2009: 3dvia iPhone App
Published 24 June 2009
Posted by Al Dean
#2: At the recent DEVCON event, Dassault Systemes unvieled a forthcoming application for the iPhone that allows users to connect to the 3d data respository, view data and manipulate it in 3D. There’s also an interesting looking feature which takes a photo from the phone’s camera and allows you to position that part or product within that photo (which is semi automated because of the iPhone orientation awareness and the fixed focal length of the camera). While it might sound a little gimmicky, what I found most interesting is that almost every vendor I’ve been talking to has iPhone ambitions and while this isn’t the first 3D and product development related app or iPhone tool from a traditionally CAD focussed vendor, you can bet your bottom dollar, it’s not going to be the last. Word has it that this app should ship on the App Store by the end of the month once Apple has approved it (which is apparently the major challenge for anyone developing iPhone apps).
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Dassault Systemes – DEVCON 2009
Published 23 June 2009
Posted by Al Dean

#1: Apologies for the tardiness in posting this, the video took way too long to process and even then, doesn’t really give the right look. But anyway, on with the show: Well, it’s a bright, brisk morning in Velizy, located in the southwest of Paris and the first thing we’re doing it donning a wicked pair of 3D stereographic glasses for a virtual tour of Dassault Systemes impressive new campus (where you can buy a heart attack inducing strong cup of coffee for a bargain .50 euro). The DS campus is split into four interconnected buildings, named Air, Water, Fire and Earth are the names for the four buildings that make up the – and as the campus uses 3 times less electricity and emits 6 times less CO2 compared to the average office block.
Taking the stage first is Domnique Florack, who heads up research and development at Dassault Systemes. Three major achievements since the last DEVCON are the last 18 months, won 4,000 new Enovia customers (including Gucci and Samsung Semiconductor). Second key fact is relating to SolidWorks and its achievement of reaching 1,000,000 user licenses and the final one is (amazing considering) 3dvia.com has more than 600,000 users connected using content relating to 3dvia related communities. Incidently there’s just been an annoucement regarding the availability of high-end content for 3dvia as well – details here.
When asked about the three key events that have happened in the last 12 months, Florack picked up the acquisition of Engenious enable “Lifecycle Simulation” capabilities in Simulia, a new partnership with Intercim and its tools for PLM driven manufacturing execution and business process engineering to work with Delmia to develop the next generation tools manufacturing related set of tools. Finally Florack highlighted the creation of the DS Design Studio, lead by industry veteran Anne Asensio) which is aiming to help companies with their design processes.
Announcements for this morning are: the announcement of V6R2010, highlights including 42 new products (modules), a new solution for the mid-market PLM Express Version 6 (which we’ll try to get more details about) and “revolutionary modelling and simulation technologies” tools for “innovation collaboration and social engineering.”
Demonstrated this morning was the new platform for Social Innovation (iPLM), a hosted service for managing a company’s development based processes by allowing a much richer set of tools that are in line with the current thinking in social networking, but with 3D at its centre, enhanced with the usual range of web 2.0 tools for tagging, status updating, access management, group subscription and threaded discussion.
Communities can be open or closed. Setting up new community projects is pretty much a case of selecting users and assigning priorities and access levels (Author, commentator), adding the required media, whether in the form of documents, text, images, video or 3D data.
The Innovation Sphere – a slick little way to navigate content hosted on the iPLM service.
Much of this information can be viewed using the ‘innovation sphere’, which presents all of this information in a odd looking but seemingly highly navigable spherical manner, so you can browse through your assets with ease. There also seems to be a wealth of analytics data, which allows the project manager to view information about how your community is reacting to content (which from a design perspective is highly value and almost impossible to gauge using currently available tools).
Here we’ve got some quickly shot video of what was demonstrated next and to say that this is impressive technology for connecting a community centred around product development and use of 3D data is a massive understatement. While some parts aren’t shown in the video, there’s been a complete demonstration of how the company is using Cloud-based computing to offer additional services alongside interconnected design and collaboration tools, from Live Experts (which are real people, available 24/7 to assist with learning all manner of things covering the full range of DS offerings), photo realistic rendering.
What’s interesting about what Dassault have is how its connected with its tools currently available. By using a platform that actually follows many of the clues given by generally application web 2.0 technologies and services, but readapting them to the process of product development and execution, Dassault are doing something quite different from many other vendors jumping on the social networking bandwagon – in that they seem to ‘get’ what its all about. Allowing users and communities to connect using web-based technology, then offer them tools that back that up. One of the most interesting thing shown is how you can create a project, then provide the tools that are required to fulfil that project – whether that’s lightweight modelling technologies in the form of LiveShape or more industrial strength tools like Catia, Delmia and yes, Solidworks. For several years, Dassault have been discussing delivering its technologies across the web – and we’re finally starting to see that enabled and delivered upon.
Note: Dassault also unveiled an 3d iPhone app that let’s you access content from 3Dvia and do some funky things with the phone’s camera. I’ll post about that later today, maybe early tomorrow.
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RCA Student makes Toaster from Scratch
Published 22 June 2009
Posted by Al Dean
Photo Credit: Daniel Alexander
Loving this press release, so I’m pretty much going to republish it verbatim.
A design student at the Royal College of Art in London has made a toaster – literally from the ground up. Thomas Thwaites has travelled to mines across the country to get the raw materials for his toaster. Processing these raw materials at home, (for example he smelted iron ore in a microwave), he has produced a ‘kind of half-baked, handmade pastiche’ of a toaster you can buy in Argos for less than five pounds (for those non-UK readers, Argos is like walmart, except everything is hidden underground and accessed via a combination of small slips of paper, small pens and trolls that guard the booty). Thwaites’ toaster has cost 1187.54 ounds and has taken him on a 9 month quest around Great Britain. The project web-site is here http://www.thetoasterproject.org/
Why?
The project is a reaction to the idea that it’s possible or desirable to be self-sufficient, but also to the view that having more stuff, more cheaply is better. “The steel parts in a shop bought toaster probably came from rock mined in Australia. Now they’re on my kitchen worktop – for the price of less than an hour’s work. Quite amazing,” says Thwaites.
“The real cost of objects is hidden. You wouldn’t want iron smelted or plastics being melted in your back garden, trust me. Though my neighbours have been quite nice about it,” he continues. “It seems the need to buy more stuff to save our economy and the need to buy less to save our environment are on a collision course. So, we either have to value what we’ve got a lot more, or spend as much time and effort taking things apart and disposing of them as we do putting them together.”
As well as visiting disused mines in the Forest of Dean, England, the Knoydart Peninsula in Scotland and the Isle of Anglesey in Wales, he has consulted experts in mining, oil drilling and recycling (as well as a drunken deer stalker) to turn his vision of a making a toaster from scratch into a reality.
Photo Credit: Daniel Alexander
However, the practicalities of the project came as quite a shock when he realised that he’d need to find and process nearly 100 materials to make a true likeness of the Argos Value Range toaster he used as his model. Thwaites’ toaster uses just five materials; iron (for the grill), copper (for the pins of the plug and the wires), plastic (for the casing, plug and wire insulation), nickel (for the heating elements) and mica (around which the heating element is wound).
Step 2:Smelting Iron Ore in a Leafblower Furnace from Thomas Thwaites on Vimeo.
Steve Furlonger, the former Head of Sculpture at Central Saint Martins College of Art and Design, and Director of Windsor Workshops, described Thwaites’ project as “disguised information”, adding, “Under his toaster making project he is saying profound things, of a different order. The ‘failures’ he encounters, during his toaster making, point to the success of his real message; that we have become disconnected from how our world is supported and sustained.”
Thwaites completed the project as part of his MA in Design Interactions from the RCA and will be displaying his toaster (and making toast with it) at the RCA Show Two, the College’s annual graduate showcase for new designers from 26 June. He is also working on a short film and book which documents the toaster project in full.
The Toaster Project will be displayed at RCA Show Two, Royal College of Art, Kensington Gore, London SW7 2EU – 26 June – 5 July, 11am – 8pm daily (closed 3 July, closes at 5pm on 30 June, 1 July, 5 July) – admission is free.
Step 2, Attempt 2: Smelting Iron Ore in a Microwave from Thomas Thwaites on Vimeo.
Simply wonderful eh? I think while this is an interesting and from my perspective, very amusing story, there’s a salutary lesson here about consumption of materials and sustainability. I’m just not entirely sure I know what it is.
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