Posts by Greg Corke

Nvidia Quadro professional 3D graphics review extended with hands on testing of K4200 and K5200

Published 01 September 2014

Posted by Greg Corke

Article tagged with: solidworks, gpu, creo, graphics cards, nvidia quadro, gpu compute, nvidia kepler, nvidia grid, nvidia maxwell

The double height Nvidia Quadro K5200 nestled inside our Scan 3XS GW-HT10 test machine

Last month we put the Nvidia Quadro K2200 (4GB) through its paces, one of five new professional GPUs launched by Nvidia at Siggraph in August. But this was only the first part of the story and we’ve now emerged from our labs to share results for the high-end Quadro K4200 (4GB) and Quadro K5200 (8GB).

While performance of the Quadro K2200 in DS SolidWorks and PTC Creo was promising, if you render your model with real time visual effects such as RealView and Ambient Occlusion then the Quadro K4200 and K5200 should take things up to a whole new level. And, of course, these cards should be ideal for dedicated 3D viz apps like Showcase, 3ds Max, and Maya.

Read more…

Add comment (0 comments)

Forget mobile Core i7, this mobile workstation from Eurocom sports a desktop 12-core Xeon processor

Published 29 August 2014

Posted by Greg Corke

Article tagged with: rendering, simulation, hardware, xeon, mobile workstation, panther, eurocom

The Eurocom Panther 5: like no other mobile workstation we’ve seen before

Most mobile workstations peak at four CPU cores, but what if you want a mobile powerhouse for ray trace rendering or simulation but can’t quite fit your desktop workstation in your rucksack?

This is the idea behind the Eurocom Panther 5, a ‘mobile supercomputer’ that offers desktop Xeon processors instead of the mobile Core i7.

There’s a choice of 6, 8 or 12 core Intel Xeon E5 2600 V2 processors, 32 GB DDR3-1600 memory, four storage drives for up to 6TB in RAID 0/1/5/10, dual NVIDIA graphics (up to a Quadro K5x00M) to power its 17.3-inch FHD 1,920 x 1,080 display.

Read more…

Add comment (0 comments)

DEVELOP3D’s art director, Rob Biddulph, publishes first picture book - Blown Away

Published 28 August 2014

Posted by Greg Corke

Article tagged with: kids, picture book, penguin blue, fun, rob biddulph

If you read DEVELOP3D magazine we hope you’ve enjoyed the wonderful designs and illustrations of Rob Biddulph. Remember the Zombie inspired Death of SolidWorks or any one of these glorious covers?

What you might not know is Rob is also the award-winning art director of the Observer Magazine and has just become a published author!

Read more…

Add comment (0 comments)

SolidWorks, 3ds Max or any other 3D tool coming to your Chromebook soon?

Published 26 August 2014

Posted by Greg Corke

Article tagged with: solidworks, hardware, 3ds max, citrix, nvidia grid, vmware, vdi

SolidWorks running with VMware on a Chromebook.

VMware, NVIDIA and Google are working together to deliver high-performance virtual desktops and workstation-class graphics to Google Chromebooks.

The technology will allow any 3D application to run on the low powered notebooks. Demonstrations at VMware World today highlighted DS SolidWorks, Autodesk 3ds Max and Blender as three of those tools.

Read more…

Add comment (0 comments)

AMD previews OpenCL ray trace renderer on Maya

Published 25 August 2014

Posted by Greg Corke

Article tagged with: autodesk, amd firepro, gpu compute, maya, photorealism, ray tracing, nvidia iray

AMD’s new OpenCL ray trace rendering technology delivers photorealistic output in seconds using high-end FirePro GPUs inside Autodesk Maya

Siggraph delivered a whole number of interesting new technologies this year. One that’s stayed under the radar though is AMD’s new OpenCL 2.0-based ray trace renderer.

AMD’s Takahiro Harada showed a demo of a prototype plug-in for Autodesk Maya 2015 that delivered advanced photorealistic renders in seconds thanks to four AMD FirePro W8100 GPUs packed inside a single high-end workstation. Change the camera angle in the viewport and the image starts to refine immediately. Official details are still thin on the ground, but the company did tell DEVELOP3D that the Maya plug in is a result of collaboration with Autodesk and that its ray trace rendering technology has other adopters.

Read more…

Add comment (0 comments)

SPEC pushes forward with new CAD-focused 3D benchmarks

Published 15 August 2014

Posted by Greg Corke

Article tagged with: solidworks, benchmarks, 3d graphics, specapc

Fulmine Concept car from the SPECapc benchmark for SolidWorks 2013

SPEC’s application performance characterization (SPECapc) group, the non-profit organisation that develops application benchmarks for 3D graphics workstations, has introduced a new test for 3ds Max 2015 and announced plans to update its SolidWorks, NX and Maya tests.

The SPECapc tests are a great way of finding out how your workstation performs in relation to others. DEVELOP3D currently uses the SPECapc for SolidWorks 2013 benchmark to help evaluate 3D graphics and overall workstation performance so we look forward to seeing how these new tests develop.

Read more…

Add comment (0 comments)

OTOY to put CAD in the cloud with X.IO app streaming service

Published 14 August 2014

Posted by Greg Corke

Article tagged with: cloud, graphics, remote cad

OTOY’s OctaneRender software running via X.IO App Streaming

OTOY is hoping to establish itself as a key component supplier for ‘CAD-in the-cloud’, launching a new application virtualisation service for 3D software developers.

The X.IO App Streaming service is said to ‘instantaneously’ port Windows desktop applications to the cloud, enabling access on virtually any Internet-connected device.

Read more…

Add comment (0 comments)

Page 1 of 23 pages  1 2 3 >  Last »

Latest D3D jobs


Sun, 31 Aug 2014 18:15:17 +0000

Mechanical Design Engineer

Wed, 06 Aug 2014 11:22:58 +0000

3D Printing Technician

Mon, 04 Aug 2014 16:53:32 +0000

Hello world!

Tue, 23 Aug 2011 11:59:22 +0000