Posts by Greg Corke

AMD unveils Radeon Pro WX 9100 and SSG ‘Vega’ GPUs for professional users

Published 31 July 2017

Posted by Greg Corke

Article tagged with: amd, rendering, visualisation, gpu, cae, vr, radeon prorender, radeon pro, gpu rendering, radeon pro ssg

The Radeon Pro SSG features 2TB of total on-board memory, made up of 16GB of HBM2 memory and an on-board 2TB NVMe SSD

AMD has launched two ultra-high-end professional GPUs based on its much-anticipated ‘Vega’ GPU architecture - the Radeon Pro WX 9100 and Radeon Pro SSG.

For design, engineering and architecture the new GPUs will mainly benefit those involved in design visualisation, GPU rendering or Virtual Reality (VR). Both GPUs offer a huge leap up from their predecessor, the AMD FirePro W9100.

AMD states that models run more than twice as fast, delivering over 2.6x the peak throughput-per-clock. With up to 12.3 TFLOPs of peak single-precision performance (compared to the FirePro W9100’s 5.24 TFLOPs) both GPUs should also dramatically cut render times in physically-based renderers like Radeon ProRender.

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WorldViz set to launch VR communication tool Vizible

Published 26 July 2017

Posted by Greg Corke

Article tagged with: vr, collaboration, design review, oculus rift, htc vive

Presenter Using Pointer

“Project Skofield”, the VR communication technology that was first previewed by WorldViz in 2016, has now been branded Vizible and is due to launch in October 2017.

Interestingly, the technology is primarily being targeted at sales professionals, rather than designers and engineers – the pitch being that it offers an immersive way of communicating complex ideas to prospects and clients. However, it can also be used for remote collaboration, design review with distributed teams, and product training.

According to WorldViz, the software operates much like a GoToMeeting for VR and takes advantage of VR’s ability to make someone feel “present” in a virtual location, reducing the need for teams to travel.

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Chaos Group introduces GPU + CPU hybrid rendering

Published 07 July 2017

Posted by Greg Corke

Article tagged with: hardware, rendering, nvidia, gpu, vr, cuda, v-ray, gpu rendering, chaos group

Chaos Group has added a new hybrid rendering technology to V-Ray for 3ds Max that adds CPU support to its Nvidia CUDA-powered GPU renderer.

With version 3.6 artists can render a scene using GPUs, CPUs or a combination of both and produce the exact same results.

“GPU rendering is on the rise, and V-Ray Hybrid solves two important issues that could make it even more popular,” said Vlado Koylazov, Chaos Group co-founder. “It lets artists use all of their existing hardware, and it gives them a fallback solution if they run into GPU RAM limitations.

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AMD targets entry-level 3D CAD users with new low-profile GPUs

Published 07 July 2017

Posted by Greg Corke

Article tagged with: solidworks, amd, ptc, hp, nvidia, gpu, dell, quadro, workstations, workstation

AMD has added two entry-level models to its Radeon Pro WX Series of professional GPUs: The Radeon Pro WX 2100 and WX 3100 are designed for entry-level 3D CAD and are certified for a number of applications including SolidWorks, Creo and Revit.

The pair join AMD’s other ‘Polaris-based’ professional GPUs, the Radeon Pro WX 4100, WX 5100 and WX 7100, which were launched in 2016.

In terms of performance, AMD reckons the Radeon Pro WX 2100 and WX 3100 boasts up to 95 per cent and 2.3x improvements over its previous generation (FirePro W2100 and FirePro W4100).

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Lenovo unveils ThinkStation P320 Tiny - a micro workstation for 3D CAD

Published 20 June 2017

Posted by Greg Corke

Article tagged with: cad, rendering, hp, nvidia, gpu, quadro, workstations, workstation, lenovo, thinkstation

The ThinkStation P320 is designed specifically for space constrained offices.

Lenovo has introduced a micro desktop workstation that is even smaller than the HP Z2 Mini, as reviewed here.

The Lenovo ThinkStation P320 Tiny is only 35mm x 179mm x 183mm in size and 1 litre in volume, which we believe makes it the world’s smallest workstation.

Overall it looks like an attractive proposition for those with space constrained workplaces or those who need a very portable desktop machine that is ISV tested and certified for 2D and 3D CAD.

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Intel offers fast track evaluation of cloud-based workstations for CAD

Published 08 June 2017

Posted by Greg Corke

Article tagged with: cad, intel, workstation, cloud, virtualisation, remote workstation

Intel’s cloud-based workstation trial is ready to go with SolidWorks and other CAD applications.

Intel has teamed up with graphics virtualisation specialist IMSCAD, virtualisation software developer Citrix and global data centre provider PhoenixNAP to offer architecture, engineering and manufacturing firms a fast track evaluation of cloud-based remote workstations.

Trials are available to firms of all types and sizes with ready access to a range of CAD software, including SolidWorks, Autodesk Inventor, Autodesk Revit, AutoCAD Civil 3D, and AutoCAD. Other software applications can be set up by request.

Intel provides the architectural heart of the solution, with ‘remote workstations’ that feature Intel Xeon E3-1500 v5 CPUs with integrated Intel Iris Pro graphics P580.

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AMD targets pro viz users with Radeon Vega Frontier

Published 16 May 2017

Posted by Greg Corke

Article tagged with: cad, amd, gpu, vr, viz, radeon pro, vray, radeon, prorender

The blue Radeon Vega Frontier Edition is air cooled.

AMD has announced what it claims to be the most powerful graphics card in the world. The Radeon Vega Frontier Edition is the first GPU born from its much-anticipated Vega architecture.

The Vega Frontier is a dual height board with 16GB HBM2 memory that is focused on professional users, rather than gamers. But it doesn’t belong to the same Radeon Pro WX family (previously FirePro) that is designed and certified for 3D CAD and other professional 3D applications.

Instead the Vega Frontier is a new GPU brand that is focused on three main workloads: 1) Artificial Intelligence (machine learning), 2) Professional visualisation and photorealistic rendering and 3) next generation games and creative development.

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