Posts by Greg Corke

Dell unveils new Skylake-SP Xeon workstations

Published 01 August 2017

Posted by Greg Corke

Article tagged with: cad, amd, design, nvidia, gpu, dell, workstations, workstation, dell precision, xeon

The new Precision workstations feature ‘FlexBays’ that support a range of modules, including one that offers hot swap access to M.2 NVMe SSDs from the front of the machine

Dell has released details of its next generation workstations which will be based on the forthcoming Intel Xeon Scalable Processor family, built around Skylake-SP, with up to 28 cores per CPU.

The single socket Dell Precision 5820 Tower and dual socket Dell Precision 7820 and 7920 Towers will launch this October.

All three machines will feature re-designed chassis with front access ‘FlexBays’ that support a range of modules, including lockable hard drive carriers and a Smart Card (CAC/PIV) reader.

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HP launches global design project to imagine life on Mars

Published 01 August 2017

Posted by Greg Corke

Article tagged with: simulation, design, rendering, competition, vr, nasa, mars, hp z workstation

Is there life on Mars? Yes - 1 million humans to be precise.

From buildings and vehicles, to farms and clothing, what could life on Mars look like to support a human population of one million?

This is the question being raised by HP Mars Home Planet, a new global project that challenges engineers, architects, designers, artists and students to imagine, design and experience humanity’s future on the red planet through VR.

The HP Mars Home Planet project advances work initially done for Mars 2030, a virtual reality experience created by Fusion with NASA.

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HP launches workstation backpack for untethered pro VR

Published 01 August 2017

Posted by Greg Corke

Article tagged with: hp, nvidia, quadro, workstation, vr

HP has launched the world’s first professional wearable VR workstation, the HP Z VR Backpack G1, a compact machine that doubles as a desktop, runs off batteries in VR backpack mode, leaving no trailing cables.

The custom workstation is designed to get around the limitations of traditional tethered VR setups where the user can be restricted in movement or lose the feeling of immersion if the cord gets tangled up or tugs on the head.

HP says freedom of movement can be particularly important in collaborative design review when moving around a large-scale project such as a car.

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Epic Games optimises viz and VR workflow from CAD to Unreal Engine

Published 01 August 2017

Posted by Greg Corke

Article tagged with: vr, design viz, unreal engine, game engine

Scene imported via Datasmith (about 8 minutes) into Unreal Engine and baked, no further refinement. Statistics: 200 objects, 1.6M polygons, 90 FPS. Image courtesy of A-VR

Epic Games is looking to simplify and optimise the process of importing CAD and DCC data into Unreal Engine for architectural and design visualisation.

At Siggraph today, the company gave a technology preview of a new workflow toolkit for the popular game engine, which is used for real time design viz and VR.

Datasmith provides a high-fidelity translation of numerous common scene assets including geometry, textures, materials, lights and cameras. One of the key aims is to significantly reduce the amount of rework content creators need to carry out in the engine, particularly when working with ever-changing design assets, resulting in significant time savings.

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Nvidia uses AI to deliver 8x speed boost to ray trace rendering

Published 31 July 2017

Posted by Greg Corke

Article tagged with: iray, ray tracing, ai, physically based rendering, gpu rendering

Nvidia takes a ‘noisy’ ray traced image and uses AI to predict what it would look like after thousands of passes

Nvidia is looking to rewrite the ray trace rendering rule book by using Artificial Intelligence (AI) to massively accelerate the time-consuming process, rather than simply using brute force processing.

The GPU manufacturer is using AI to significantly lower the number of light ray bounces needed to get a ‘correct picture’. Nvidia says speed ups are in the region of 8x faster on the same GPU hardware.

Nvidia’s AI-enhanced ray tracing works by rendering a ‘noisy’ image with minimal light ray bounces and then predicting what the final image would look like if it was rendered with thousands of bounces.

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Nvidia brings pro VR and GPU rendering to standard notebooks

Published 31 July 2017

Posted by Greg Corke

Article tagged with: nvidia, gpu, quadro, vr, mobile workstation, gpu rendering

Nvidia’s eGPU solution can house any one of four powerful Quadro GPUs

Nvidia has launched a new solution that allows users to plug in a powerful professional desktop Quadro GPU to a slimline notebook via Thunderbolt 3. The company’s new external GPU (eGPU) solution gives designers, engineers and architects on-demand access to high-end 3D graphics, VR, physically-based rendering or GPU compute.

Nvidia’s eGPU solution can house one of four high-end Nvidia Quadro GPUs, including the P4000, P5000, P6000 and GP100. A soon to be released R384 driver will allow the system to override the native GPU (integrated or discrete) and make the external Quadro GPU the primary GPU for the laptop. Importantly, the laptop does not need to be a mobile workstation with an internal Quadro GPU.

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PNY introduces VR Ready 15.6-inch mobile workstation

Published 31 July 2017

Posted by Greg Corke

Article tagged with: gpu, quadro, vr, pny, mobile workstation

PNY Technologies, the firm that manufactures Nvidia graphics cards among other products, has entered the mobile workstation market with the launch of two machines powered by the latest Nvidia Quadro GPUs.

The PNY PREVAILPRO P3000 and P4000 mobile workstations take their names from the Quadro P3000 (6GB) GDDR5) and P4000 (8GB GDDR5) GPUs.

Apart from the GPUs, both machines are identical and feature a 15.6-inch FHD or 4K display, a slimline 2.18kg (4.8lb) chassis, an Intel Core i7-7700HQ CPU and up to 32GB DDR4 2400MHz SODIMM memory. A primary M.2 PCIe NVMe SSD can be supplemented with a 2.5mm Hard Disk Drive (HDD). Other features include multiple Type-C USB 3.1 ports, as well as USB 3.0, HDMi and MiniDisplayPort.

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