Learning the Shaolin Buddha Bounce - optimising your render settings

Published 23 March 2010

Posted by Al Dean

Article tagged with: rendering, visualise, photorealism, raytracing, workflow

Rendering is something that many designers and engineers are adopting. The benefits are pretty well established, if you can show your non-technical peers an image that represents a concept, a future product in a photo realistic manner, so that there’s no need for interpretation, then they get a better understanding.

Decisions become easier as everyone has the same basis for their thoughts and you have a real feel for those things will look. While aesthetic quality isn’t paramount in many products, but the facts are that a photorealistic rendering speaks volumes for even the most seemingly mundane product.

But alongside these benefits, the rendering process can take some learning. Almost every 3D design tool includes rendering tools and technologies, there is always a learning curve. Yes, things have become much easier with the introduction of tools such as KeyShot/HyperShot/Shot, PhotoView 360 and the like, there’s still a couple of key things to consider. So, my plan is cover a few of things over the next few months and see where we get to, assist you getting the best out of the process. After all, rendering is often a side issue for those using the tools and technology in the context of mainstream engineering and design - its another thing to squeeze in.

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