Tuesday, July 1, 2008

HyperShot V 1.5 is ready to rock


Sextant Navigation Eye2It Media Console courtesy of Pixelmathematics
Bunkspeed has launched HyperShot V 1.5 with new key enhancements being interaction with all major 3D solid and surface modelling products, as well as even brighter, more realistic photographs rendered even faster from 3D models.
How are they doing that? Let's break it down. Faster Performance is gained through improved real-time raytracing (done with quicker self shadow calcs), better real-time handling of materials on objects without texture coordinates and a cached material library, which will display all materials instantly. And end results are going to be improved with sharper shadows and texture maps in the final rendering and better turntable animation in HyperShot Pro (for the record, I think the turntable animation tools should be in all of the offerings. No pun intended). The translators have also been worked on support for Rhinoceros both on the Mac and Windows, better support for Pro/Engineer Wildfire 4 and better SolidWorks and IGES support.
Since I was 16, I've been fighting with creating realistic looking renders based on accurate CAD data. While many industry pundits love to talk up the amount of time they've spent looking at this software we called CAD, the only reason I say this is that I know exactly how long it takes to create the type of imagery you can see here, and its too dammed long - HyperShot solves many of those bottlenecks. There's a full review of HyperShot 1.5 in this months DEVELOP3D - so reg up and get your copy. If you've already done so, then enter your email address and read at your leisure - there are five copies of HyperShot Web to be won as well, along with a whole host of other goodies.
Oh and its time to confess, we f&*ked up: the cost of the Pro version is not 10 grand, but a much more reasonable 3,495 USD - sorry Thomas.

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Tuesday, May 6, 2008

Bob's got a Blog

Why didn't I know this before? Bob McNeel has a blog. Its updated regularly by himself and Carlos - Bob's the founder of McNeel, developer of amongst other things, Rhino, Brazil, Accurender and all manner of other stuff that sells by the bucket load at a very reasonable cost and Carlos runs the European operation from their Barcelona office.

And as anyone who's been to a Rhino event will know, this company has a following which other CAD vendors can only dream of. I don't know if anyone has a Rhino tattoo, but its only a matter of time.

I was lucky enough to get to go to their DIMe event in Mexico last year and I was blown away - here, hundreds of Mexican design students gathered together, largely at their own cost, to learn about the process of design from some really big names in the game - and I don't mean the 25 minute pitch of "how to innovate" nonsense you get at other user events, but hour long, in-depth details - and they listened.

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New Tools for Rhino - Brazil Beta & Photogrammetry



Word is coming out of McNeel & Associates that there are two new add-ons coming on stream for surface modelling master, Rhino. Firstly, there's a brand new beta for Brazil, the photo realistic rendering add-on for Rhino. Updates include a new 'Graph' section to most textures which displays a graph of the texture's red, green, blue, alpha or luminosity along one axis. There are also a range tools for precisely defining sun direction and position which will be mostly useful for those working with Architectural visualisation. Other updates include a context menu to the color button, implementation of Brazil's Advanced Global Fog Environment implemented..

There's also Rhinophoto, Photogrammetry plugin for Rhino and provides automatic 3D digitizing from a set of photographs. having had a quick look at the web-site, this tool looks pretty impressive for those wanted to reconstruct 3D models (for whatever purposes), using some standard digital cameras and a bit of time. There are some good tutorials which give you a solid idea of what's involved in the systems use.

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