Martyn Day is inspired by Autodesk University 2011
Published: 06/02/2012 | Process type: Design
AU 2011 demonstrated just how far the company’s product suite has diversified
Engineering Workshop #16
Published: 03/02/2012 | Process type: Design
Part sixteen of an engineering masterclass: realistic constraints
Scan 3xs i7 Eyefinity
Published: 03/02/2012 | Process type: Hardware
A powerful workstation which can improve productivity by helping enhance workflow
Pit stop
Published: 02/02/2012 | Process types: Design and Manufacture
Green and sustainable motoring without compromise
CGTech Vericut 7.1
Published: 31/01/2012 | Process type: Manufacture
Vericut 7.1 takes machining to new levels of competence
FeatureCAM and Delcam for SolidWorks 2012
Published: 31/01/2012 | Process type: Manufacture
A standalone CAM system that can handle almost everything
InfiniteZ zSpace
Published: 24/01/2012 | Process types: Design and Hardware
InfiniteZ zSpace offers a full 3D experience
Simulation & rendering with Maximus
Published: 23/01/2012 | Process type: Simulate
Increase workflow through multitasking with the Nvidia Maximus workstation
SpaceMouse Pro
Published: 23/01/2012 | Process type: Hardware
A 3D mouse that’s arguably the ultimate add-on for 3D CAD users
Autodesk takes on PLM with Nexus
Published: 19/01/2012 | Process types: Collaborate and Manage
We take a look at Autodesk’s new PLM offering
Joint effort
Published: 17/01/2012 | Process types: Collaborate and Design
Motoring by the masses: the crowd sourced Fiat concept car
Visualisation product guide
Published: 14/12/2011 | Process type: Visualise
A look at what’s new in visualisation
Workstation Specialists WS-M1510
Published: 12/12/2011 | Process type: Hardware
A powerful mobile workstation for designers and engineers on the move
Wired2-3D Ultima
Published: 12/12/2011 | Process type: Hardware
A capable performance CAD workstation with a fast Intel Core i7 2600K processor
Doctor Who figurine
Published: 06/12/2011 | Process type:
The Timelord is immortalised in polyurethane
Snap to it!
Published: 05/12/2011 | Process type: Prototype
Tessellated turtles prove to be a mathematical marvel
Page
The latest from the DEVELOP3D Blog:
D3DLIVE Speakers: Alice Taylor, CEO, MakieLab
Published 05 February 2012
Posted by Stephen Holmes

Founded in early 2011 by Alice Taylor and three co-founders, MakieLab is a games-and-toys company, based in London, and is developing its first line of 3D-printed ultra-customisable dolls and action figures, plus associated gameworld and mobile apps.
Its a new kind of toy: customisable, 3D-printed, locally made, and game-enabled - all enabled by new design tools and methods.
Alice will be talking about the challenges of building a ground breaking business centred on customisation and 3D printing.
Previously, Alice was commissioning editor for education at Channel 4, where she commissioned a string of multiple award-winning games and media targeting teens and tweens, including two BAFTAs for Bow Street Runner and Privates, Best Game & Best Educational for 1066 and Smokescreen at SXSW, and the Prix Jeunesse for Routes. Previous to Channel 4, Alice was VP Digital Media at BBC Worldwide in Los Angeles.

We’re announcing the speakers gradually over the coming days for DEVELOP3D LIVE, although many of our magical confirmed presenters can be found here.
Expect concise and informative talks on design, tools, and what to expect in the future - no dull sales pitches, no companies on stage talking about dull things because they paid to - it’s an event based around DEVELOP3D - a living embodiment of what makes you and thousands more love the magazine.
DEVELOP3DLIVE.com
D3DLIVE Speakers: Brad Peebler, Luxology Co Founder & President
Published 03 February 2012
Posted by Stephen Holmes

Luxology are the guys that make modo - the 3D modeller, painter and renderer - who also license rendering technology to the likes of DS SolidWorks and Bentley Systems.
The team, based in Mountain View, CA, are very serious about modeling and rendering.
Brad’s title at Luxology is President but he remains very much involved in product development and is extremely knowledgeable about all things 3D. His main thing is trying to establish better workflows into the 3D content creation process.
He brings an interesting perspective to the conference as his experience and technology spans both the increasingly intersecting worlds of entertainment and CAD
Somehow he manages to create a “modcast” every week and never gets boring.

We’re announcing the speakers gradually over the coming days for DEVELOP3D LIVE, although many of our magical confirmed presenters can be found here.
Expect concise and informative talks on design, tools, and what to expect in the future - no dull sales pitches, no companies on stage talking about dull things because they paid to - it’s an event based around DEVELOP3D - a living embodiment of what makes you and thousands more love the magazine.
DEVELOP3DLIVE.com
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D3DLIVE Speakers: Hardi Meybaum, CEO, GrabCAD
Published 02 February 2012
Posted by Stephen Holmes

We first met Hardi a few years back, since then GrabCAD has exploded into the world of 3D modelling and engineering. We can think on no one better placed to comment on CAD models being shared online as the world begins to look in depth at matters of online piracy and intellectual property.
GrabCAD is an ever expanding community of over 90,000 mechanical engineers, where they can upload and share their talent, expand knowledge, find a dream project and work with tools and features that make life better.
Hardi’s holds a MSc in production development from Tallinn University of Technology and has a background in manufacturing, as an engineer, consultant, CIO and ERP team manager. When not plotting how to bring the world’s engineers together, he spends time with his daughter and teaches his Dachshund Fix some soccer [sadly, the dog will not be present at D3DLIVE].

We’re announcing the speakers gradually over the coming days for DEVELOP3D LIVE, although many of our magical confirmed presenters can be found here.
Expect concise and informative talks on design, tools, and what to expect in the future - no dull sales pitches, no companies on stage talking about dull things because they paid to - it’s an event based around DEVELOP3D - a living embodiment of what makes you and thousands more love the magazine.
DEVELOP3DLIVE.com
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Prime Cuts: Take a spin - casino tech
Published 02 February 2012
Posted by Stephen Holmes

In the coming weeks we’ll be losing the shirts from our backs during ‘off-time’ at events in Monaco and Las Vegas, so we thought it a good idea to investigate some casino technology design.
We stumbled across Gamesman, the UK-based firm that provides the key buttons, reels and other components to the flashing wonders that are the slot machines, and they were more than happy to explain the complexities of a slot machine (which cost in the region of $50,000 each to design and build) and the intricate part that they play in the process.
Having started by making parts for UK pub machines, the company expanded to include a facility in China and an office in Las Vegas, and now makes the parts for gaming machines in all the major casinos - for which every new machine is a bespoke job.

A button-basher’s dream, ready to be fitted to the Strip’s finest machines
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