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Mission Accomplished: HP Mars Home Planet premieres VR experience

Published 15 August 2018

Posted by Stephen Holmes

Article tagged with: engineering, simulation, rendering, hp, nvidia, vr, mars

HP has unveiled a groundbreaking Virtual Reality (VR) simulation of what life on Mars could look like for a human population of one million people.

The HP Mars Home Planet program, led by HP and NVIDIA, is the culmination of a year-long engagement with the creative community across several industries to simulate life on the Red Planet.

The program attracted over 90,000 creative professionals, architects, engineers and students spanning more than 150 countries. The most innovative ideas were brought to life through a VR experience created by Technicolor that premieres this week at SIGGRAPH, the world’s largest conference on computer graphics.

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New Nvidia Quadro ‘Turing’ GPUs will arrive Q4 2018

Published 14 August 2018

Posted by Stephen Holmes

Article tagged with: design, hardware, rendering, visualisation, nvidia, gpu, quadro, workstation, tech

The new Turing GPU architecture from Nvidia has been announced, and will be available to boost your graphics power before the end of the year, according to the launch at SIGGRAPH.

The ‘greatest leap’ since its invention of the CUDA GPU in 2006, Nvidia says that its Turing GPUs will feature new RT Cores to accelerate ray tracing and new Tensor Cores for AI inferencing which, together for the first time, make real-time ray tracing possible.

The Quadro RTX 8000, Quadro RTX 6000 and Quadro RTX 5000 will all bring hardware-accelerated ray tracing, AI, advanced shading and simulation to designers and engineers.

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New Chaos Group real-time ray tracing tech causes an avalanche of interest

Published 14 August 2018

Posted by Stephen Holmes

Article tagged with: rendering, visualisation, nvidia, gpu, quadro, vr, siggraph, vray, chaos group, lavina

Chaos Group has debuted its new real-time ray tracing technology, Project Lavina, rendering at up to 90 frames per second on the new Nvidia Turing-based Quadro RTX GPUs.

Project Lavina, named after the Bulgarian word for avalanche, was unveiled with a demo depicting a massive 3D forest and several architectural visualisations running at 24-30 frames per second (FPS) in standard HD resolution.

Rather than using game engine shortcuts like rasterised graphics and reduced levels of detail, each scene features live ray tracing for interactive photorealism.

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AMD expands Pro Render plug-ins to include PTC Creo

Published 13 August 2018

Posted by Stephen Holmes

Article tagged with: solidworks, amd, rendering, ptc, visualisation, creo, radeon, prorender

Previously available for SolidWorks, AMD has now released a ProRender plug-in for PTC Creo

AMD has introduced new plug-ins for Radeon ProRender, its high-performance physically-based rendering engine - adding PTC Creo to the stable.

AMD says that the move will allow designers and engineers to ‘quickly and easily create incredibly rendered visualisations of their products’, and is available now in beta.

New features and updates have also been added to existing plug-ins, including support for Autodesk 3ds Max 2019, camera motion blur and more.

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