ART-VPS Shaderlight demo

Published 19 December 2008

Posted by Al Dean

Article tagged with: rendering, visualisation, hypershot, luxology, shaderlight, renderdrive, art-vps, ray box, pure, progressive renderer

This is pretty cool. ARTVPS (which stands for Advanced Render Technology - Virtual Photography Solutions - snappy eh?) has been active in the rendering and visualization business for years with its RenderDrive, Pure cards and RayBox products. These worked with 3dsmax and Maya to use custom hardware (using an ART-VPS design ray tracing chipset) to accelerate the ray tracing calculation times to mere fractions of what they would be with a standard workstation. And with some tweaks that the company also added to the host applications (such as really usable depth of field), the images that could be produced were breathtaking.

Of course, today multi-core machines, and rapidly advancing graphics card tech means that those hardware acceleration solutions have become a little dedundant. ShaderLight is ART-VPS’ next core technology. As you’ll see its integrated into 3dsmax, but the company has plans elsewhere. Now, its video time:

Watch and learn. See how the scene doesn’t all recalc massively when you play with materials/textures and light sources - now that’s slick and appears to be an interesting step on from standard progressive rendering. With Bunkspeed, Luxology and now ARTVPS back in the game, perhaps 2009 is going to be year where rendering finally gets easy.

ALSO: This looked cool too - FryRender Swap for swapping out materials in real time.


You forgetfully neglected to mention Holomatix Rendition...which as a mental ray material renderer matches more closely with Shaderlight and is probably a bit more useful...for now. Rendering won't get easy until one or more of these gets integrated into a base 3D package like mental ray has been.<BR><BR>(damn, I drank too much...Happy New Year!)

Posted by Butch Arrington on 01 January 1970 at 02:00 AM

Have you had a chance to watch a demo or play with MachStudio Pro? It is not (currently) ray-tracing - so a different thing animal than Shaderlight however the demos are pretty mind-blowing. You apply lighting, materials, FX, etc in real time, at full render quality to the full 3D animation scene or model. It uses the GPU so rendering is continuous and at full quality. When you scrub the timeline you see the full 3D scene animation just as it appears in the final HD or film render. Exciting to see a growing list of "real-time" 3D products where real-time actually has some meaning.

Posted by Bill Hadley on 01 January 1970 at 02:00 AM

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