Nvidia uses AI to deliver 8x speed boost to ray trace rendering

Published 31 July 2017

Posted by greg corke

Article tagged with: iray, ray tracing, ai, gpu rendering, physically based rendering

Nvidia takes a ‘noisy’ ray traced image and uses AI to predict what it would look like after thousands of passes

Nvidia is looking to rewrite the ray trace rendering rule book by using Artificial Intelligence (AI) to massively accelerate the time-consuming process, rather than simply using brute force processing.

The GPU manufacturer is using AI to significantly lower the number of light ray bounces needed to get a ‘correct picture’. Nvidia says speed ups are in the region of 8x faster on the same GPU hardware.

Nvidia’s AI-enhanced ray tracing works by rendering a ‘noisy’ image with minimal light ray bounces and then predicting what the final image would look like if it was rendered with thousands of bounces.

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Nvidia brings pro VR and GPU rendering to standard notebooks

Published 31 July 2017

Posted by greg corke

Article tagged with: nvidia, gpu, quadro, vr, mobile workstation, gpu rendering

Nvidia’s eGPU solution can house any one of four powerful Quadro GPUs

Nvidia has launched a new solution that allows users to plug in a powerful professional desktop Quadro GPU to a slimline notebook via Thunderbolt 3. The company’s new external GPU (eGPU) solution gives designers, engineers and architects on-demand access to high-end 3D graphics, VR, physically-based rendering or GPU compute.

Nvidia’s eGPU solution can house one of four high-end Nvidia Quadro GPUs, including the P4000, P5000, P6000 and GP100. A soon to be released R384 driver will allow the system to override the native GPU (integrated or discrete) and make the external Quadro GPU the primary GPU for the laptop. Importantly, the laptop does not need to be a mobile workstation with an internal Quadro GPU.

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PNY introduces VR Ready 15.6-inch mobile workstation

Published 31 July 2017

Posted by greg corke

Article tagged with: gpu, quadro, vr, pny, mobile workstation

PNY Technologies, the firm that manufactures Nvidia graphics cards among other products, has entered the mobile workstation market with the launch of two machines powered by the latest Nvidia Quadro GPUs.

The PNY PREVAILPRO P3000 and P4000 mobile workstations take their names from the Quadro P3000 (6GB) GDDR5) and P4000 (8GB GDDR5) GPUs.

Apart from the GPUs, both machines are identical and feature a 15.6-inch FHD or 4K display, a slimline 2.18kg (4.8lb) chassis, an Intel Core i7-7700HQ CPU and up to 32GB DDR4 2400MHz SODIMM memory. A primary M.2 PCIe NVMe SSD can be supplemented with a 2.5mm Hard Disk Drive (HDD). Other features include multiple Type-C USB 3.1 ports, as well as USB 3.0, HDMi and MiniDisplayPort.

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AMD unveils Radeon Pro WX 9100 and SSG ‘Vega’ GPUs for professional users

Published 31 July 2017

Posted by greg corke

Article tagged with: amd, rendering, visualisation, gpu, cae, vr, radeon prorender, radeon pro, gpu rendering, radeon pro ssg

The Radeon Pro SSG features 2TB of total on-board memory, made up of 16GB of HBM2 memory and an on-board 2TB NVMe SSD

AMD has launched two ultra-high-end professional GPUs based on its much-anticipated ‘Vega’ GPU architecture - the Radeon Pro WX 9100 and Radeon Pro SSG.

For design, engineering and architecture the new GPUs will mainly benefit those involved in design visualisation, GPU rendering or Virtual Reality (VR). Both GPUs offer a huge leap up from their predecessor, the AMD FirePro W9100.

AMD states that models run more than twice as fast, delivering over 2.6x the peak throughput-per-clock. With up to 12.3 TFLOPs of peak single-precision performance (compared to the FirePro W9100’s 5.24 TFLOPs) both GPUs should also dramatically cut render times in physically-based renderers like Radeon ProRender.

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Vertex compact motion capture camera sees Vicon target smaller environment applications

Published 31 July 2017

Posted by Stephen Holmes

Article tagged with: engineering, design, industrial design, automotive, vr, vicon

The Vertex motion capture camera allows for faster set up times, with new mounting options and reduced vibration, meaning faster calibration times

Vicon has launched its new compact, lightweight and easily mounted motion capture camera, Vertex, making it ideal for Virtual Reality (VR) tracking in small and complex environments.

Typically it can be difficult to position standard-size cameras in VR rooms with floor-to-ceiling projected imagery, often known as a Cave Automatic Virtual Environment (CAVE), however, as a smaller, more easily mountable design, Vertex allows customers to effectively position the cameras in corners without casting shadows onto the projections.

With VR becoming ever-present and space at a premium, Vertex allows customers to install capture volumes in small spaces of up to 3m x 3m, and by utilising the camera’s wide field of view, can track from wall-to-wall while the cameras are still within the capture space.

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Technology for injection moulding ‘in-mould decoration’ gets dedicated simulation tools

Published 28 July 2017

Posted by Stephen Holmes

Article tagged with: simulation, manufacturing, automotive, product design, cae, moldex3d

The melt front time comparison between the simulated and experimental results

Growing alongside the demand for injection moulding, a new plastics decoration technology In-mold Decoration (IMD) has been developed, combining printing and injection molding technologies.

The decoration while in the mould enables the injection molded parts to be resistant to friction, scratch and corrosion while possessing eye catching colours and aesthetics - making IMD prominent in the manufacturing of laptop shells, mobile phone panels, circuit boards, LCD panels and automotive dashboards.

The process isn’t without its pitfalls; with two common manufacturing issues of the IMD process are ink washout at filling stage and product warpage or distortion due to uneven cooling at cooling stage, it usually requires several design iterations to get things right.

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Cardiff University are first UK Formula Student winners as Euro competition go elsewhere

Published 28 July 2017

Posted by Stephen Holmes

Article tagged with: engineering, design, automotive, formula student, imeche, cardiff

The winning Cardiff University car in action at Silverstone

Cardiff University have become the first UK winners of Formula Student (FS), an engineering and design showpiece challenge organised by the Institute of Mechanical Engineers (IMechE), however the victory was overshadowed by the no-show of top European universities to the 2017 UK event.

The normally highly competitive German university teams - many backed directly by automotive companies - along with those from Holland and Switzerland, chose to shun the UK event with some citing costs and rule changes, leaving the field open for UK Universities to take three of the top five places.

The competition, which challenges student engineers to design, build and race a single seat racing car in one year, is billed as a global competition and reportedly saw more than 2,000 students from 24 countries in the paddocks of Silverstone on 20-23 July.

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