Posts by greg corke

CL3VER unveils real-time 3D cloud rendering technology based on Nvidia RTX

Published 20 December 2018

Posted by greg corke

Article tagged with: rendering, visualisation, v-ray, cl3ver, nvidia rtx

CL3VER, the real time rendering specialist in which V-Ray developer Chaos Group has a €2 million stake, has announced a new cloud solution for visualising real-time, photorealistic 3D content directly in a web browser.

The cloud rendering technology, which is based on Nvidia RTX, promises immersive 3D navigation, fast loading times and instant changes. It can be used in many different industries; for product configurators, virtual tours of buildings or for training and educational applications.

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Samsung unveils new 4TB SSD – looks well suited to entry-level workstation upgrades

Published 27 November 2018

Posted by greg corke

Article tagged with: cad, workstation, workstations, ssd, samsung, sata

The Solid State Drive (SSD) took another step towards becoming the only storage medium you need, with Samsung launching a new budget SSD with a capacity of up to 4TB.

The Samsung 860 QVO SSD may be focused on consumers but looks to be a great affordable option for those looking to upgrade an entry-level workstation.

It’s based on the commonly used SATA interface and 2.5-inch form factor, which is supported in virtually all desktop and mobile workstations except the latest slimline mobile workstations. Samsung says it eliminates the need to use a combination of an SSD and an HDD for booting and storage.

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Chaos Group creates single viz pipeline for real-time and ray tracing with V-Ray for Unreal

Published 27 November 2018

Posted by greg corke

Article tagged with: rendering, vr, v-ray, unreal engine, unreal, ray trace rendering, real time viz

With its new V-Ray for Unreal plug-in, Chaos Group is looking to give traditional design viz artists – those skilled in the production of stills and animations – an easy route into real time visualisation and fully interactive VR.

“We heard from customers that they had this burning desire to get their projects into a real time scenario for a variety of different things, but they were frustrated in having to sort of go through two pipelines,” explains Chaos Group CCO Lon Grohs.

The new plug-in, which came out of beta earlier this month, is designed to combine real-time and ray tracing in a single pipeline. It allows users to build a V-Ray scene in their familiar DCC / CAD tool, then import every part of that scene file into Unreal Editor. The idea is that viz artists can quickly create a simple real time environment in Unreal without having to learn everything about popular game engine.

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Nvidia introduces mid-range Quadro RTX 4000 for ray tracing

Published 13 November 2018

Posted by greg corke

Article tagged with: nvidia, workstations, vr, graphics, ray tracing, quadro rtx, rtx

Nvidia has introduced the Quadro RTX 4000, a new single slot, ‘VR Ready’ mid-range professional GPU powered by the Nvidia Turing architecture and the Nvidia RTX platform.

Like the high-end Quadro RTX 5000, 6000 and 8000 announced earlier this year, the RTX 4000 is heavily focused on ray trace rendering.

It features dedicated Ray Tracing (RT) Cores and next-gen Tensor Cores for Artificial Intelligence (AI) inferencing.

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Autodesk allows virtualisation and cloud-based deployments

Published 13 November 2018

Posted by greg corke

Article tagged with: autodesk, cloud, workstations, virtualisation, imscad, imscloud

Autodesk customers can now run their Autodesk software on a cloud workstation without incurring the wrath of the license police.

Autodesk has updated its terms of use for single user subscriptions, so customers can now virtualise and host Autodesk software in the cloud.

Previously, firms required an exception agreement in order to run Revit, AutoCAD, Inventor or other Autodesk applications on a cloud workstation, rather than a physical workstation. And this had to be negotiated with Autodesk and was usually reserved for major accounts only.

“This is massive news for our AEC and manufacturing customers who have wanted the flexibility of a graphically accelerated desktop either hosted or in the cloud, but haven’t been able to because of license restrictions,” said Adam Jull of IMSCAD and cloud workstation provider, The IMS Cloud.

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Lenovo embraces ray tracing and AI with NVIDIA Quadro RTX

Published 13 November 2018

Posted by greg corke

Article tagged with: nvidia, quadro, ai, rtx, thinkstation

Lenovo has introduced Nvidia RTX technology to its portfolio of workstations and has announced support for Nvidia Quadro RTX GPUs in the ThinkStation P330 Tower up to the ThinkStation P920.

This includes the Quadro RTX 4000 GPU that Nvidia announced today.

Quadro RTX GPUs are focused on real-time ray tracing and AI-enhanced workflows and feature new RT and Tensor cores. One of the companies driving development of Nvidia RTX technology is Epic Games, the developer of Unreal Engine, who recently turned its attention to design visualisation.

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AMD gives first glimpse of monster 64-core EPYC ‘Rome’ CPU

Published 08 November 2018

Posted by greg corke

Article tagged with: amd, intel, cpu, epyc, radeon

AMD has given a first glimpse of its next generation EPYC server CPU codenamed “Rome”, which features up to 64 cores and 128 threads, double that of its first generation EPYC CPU.

Powered by the “Zen 2” processor core, “Rome” uses 7nm process technology to deliver ‘much higher performance and more CPU cores at the same power.’ It will be available for one and two socket servers, giving a potential 128 cores and 256 threads in total.

The new EPYC CPU should get the attention of design and engineering firms because it promises to deliver incredible performance in multi-threaded ray trace rendering applications and simulation tools, including Computational Fluid Dynamics (CFD) software Ansys Fluent.

At the launch event in San Francisco this week, AMD demonstrated the performance gains one can expect by putting a single socket ‘Rome’ system up against competitive dual socket systems. The live demonstration featured a server with a single “Rome’ processor with 64 cores, a second server with two Intel Xeon 8180M processors, each with 28 cores, and a third server with two first generation AMD EPYC 7601 processors, each with 32 cores. Using the C-Ray ray tracing benchmark the ‘Rome’ system was 9% quicker than the Intel system and 2.5% quicker than the AMD EPYC 7601 system, despite it only using one CPU.

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