Posts by greg corke

HP VR Backpack G2 blurs boundaries between consumer and professional

Published 28 May 2019

Posted by greg corke

Article tagged with: hp, quadro, vr, geforce

The HP VR Backpack G2 doubles as a ‘super-slim’ desktop for ‘intensive design work’ and VR content creation

HP has launched its second-generation HP VR Backpack, which promises a ‘free-roam’ tetherless VR experience and doubles up as ‘super-slim’ desktop for ‘intensive design work’ and VR content creation. The wearable PC is specifically designed to tackle VR engines including Unreal and Unity.

The HP VR Backpack G2 is powered by 8th Gen Intel Core i7 CPU and Nvidia GeForce RTX 2080 GPU.

The G1 edition was built around the Quadro P5200, so the move to the consumer-focused GeForce RTX 2080 is significant and presumably intended to bring down cost.

Read more…

Add comment (0 comments)

Nvidia launches Quadro RTX for mobile workstations

Published 27 May 2019

Posted by greg corke

Article tagged with: nvidia, quadro, vr, mobile workstation, ray tracing, rtx

Nvidia is bringing its RTX ray trace rendering technology to the mobile workstation platform with a new range of Turing-based GPUs, the Quadro RTX 5000 (16GB), RTX 4000 (8GB) and RTX 3000 (6GB). The new lineup will be available in mobile workstations from global OEMs like Dell, HP and Lenovo.

All of the new models are VR Ready, look well suited to real time visualisation and are heavily focussed on ray trace rendering. They feature dedicated RT (ray tracing) cores and Tensor cores, which are used for AI denoising. So instead of having to wait for the GPU to compute thousands of passes, it can conduct a few passes and then use deep learning to remove the noise. It essentially gives a best guess as to what a fully resolved image would look like.

Read more…

Add comment (0 comments)

Microsoft launches HoloLens 2 to enhance mixed reality

Published 26 February 2019

Posted by greg corke

Article tagged with: design, rendering, visualisation, cloud, microsoft, ar, mixed reality, hololens, microsoft hololens

HoloLens 2 is glasses-friendly, and you can flip up the visor so you can switch tasks easily

This week at the Mobile World Congress in Barcelona Microsoft introduced HoloLens 2, its much anticipated next generation wearable holographic computer.

Microsoft was joined by PTC who showed how it has combined its IoT edge solutions, the Microsoft Azure cloud and mixed reality tools to digitally transform businesses of all kinds, from aerospace and defence to clothing brands and life science companies.

HoloLens 2 features more than double the field of view than the original mixed reality device, which many found to be a significant limitation. There’s also a new visual display system, which Microsoft says makes the holograms even more vibrant and realistic.

Read more…

Add comment (0 comments)

SolidWorks Visualize to get substantial boost from GPU tech

Published 18 February 2019

Posted by greg corke

Article tagged with: solidworks, amd, nvidia, keyshot, bunkspeed, quadro, radeon pro, gpu rendering, visualize

Product designers and viz artists using Nvidia’s new RTX GPUs should get a significant performance boost in SolidWorks Visualize 2020 when the software ships later this year through support for Nvidia RT (Ray Tracing) Cores.

This is a natural progression for the GPU accelerated physically-based rendering software but it appears that Dassault Systèmes is not putting all of its eggs in one basket. At SolidWorks World last week AMD demonstrated a ‘technology preview’ of SolidWorks Visualize that could be accelerated on AMD’s own Radeon Pro GPUs.

If both of these developments come to fruition, it will mean users of SolidWorks Visualize will be able to choose between Nvidia or AMD GPU hardware to accelerate the ray trace calculations, offering more choice on desktop and mobile workstations and in the cloud.

Read more…

Add comment (0 comments)

CL3VER unveils real-time 3D cloud rendering technology based on Nvidia RTX

Published 20 December 2018

Posted by greg corke

Article tagged with: rendering, visualisation, v-ray, cl3ver, nvidia rtx

CL3VER, the real time rendering specialist in which V-Ray developer Chaos Group has a €2 million stake, has announced a new cloud solution for visualising real-time, photorealistic 3D content directly in a web browser.

The cloud rendering technology, which is based on Nvidia RTX, promises immersive 3D navigation, fast loading times and instant changes. It can be used in many different industries; for product configurators, virtual tours of buildings or for training and educational applications.

Read more…

Add comment (0 comments)

Samsung unveils new 4TB SSD – looks well suited to entry-level workstation upgrades

Published 27 November 2018

Posted by greg corke

Article tagged with: cad, workstation, workstations, ssd, samsung, sata

The Solid State Drive (SSD) took another step towards becoming the only storage medium you need, with Samsung launching a new budget SSD with a capacity of up to 4TB.

The Samsung 860 QVO SSD may be focused on consumers but looks to be a great affordable option for those looking to upgrade an entry-level workstation.

It’s based on the commonly used SATA interface and 2.5-inch form factor, which is supported in virtually all desktop and mobile workstations except the latest slimline mobile workstations. Samsung says it eliminates the need to use a combination of an SSD and an HDD for booting and storage.

Read more…

Add comment (0 comments)

Chaos Group creates single viz pipeline for real-time and ray tracing with V-Ray for Unreal

Published 27 November 2018

Posted by greg corke

Article tagged with: rendering, vr, v-ray, unreal engine, unreal, ray trace rendering, real time viz

With its new V-Ray for Unreal plug-in, Chaos Group is looking to give traditional design viz artists – those skilled in the production of stills and animations – an easy route into real time visualisation and fully interactive VR.

“We heard from customers that they had this burning desire to get their projects into a real time scenario for a variety of different things, but they were frustrated in having to sort of go through two pipelines,” explains Chaos Group CCO Lon Grohs.

The new plug-in, which came out of beta earlier this month, is designed to combine real-time and ray tracing in a single pipeline. It allows users to build a V-Ray scene in their familiar DCC / CAD tool, then import every part of that scene file into Unreal Editor. The idea is that viz artists can quickly create a simple real time environment in Unreal without having to learn everything about popular game engine.

Read more…

Add comment (0 comments)

Page 2 of 50 pages  <  1 2 3 4 >  Last »