Posts by greg corke

Lenovo launches industry first 15” mobile workstation with high-end Quadro RTX 5000 pro graphics

Published 11 June 2019

Posted by greg corke

Article tagged with: gpu, quadro, workstation, vr, lenovo, mobile workstation, rtx, thinkstation

The new Lenovo ThinkPad P53 is well equipped for high-end VR and GPU ray trace rendering

The 17-inch mobile workstation has historically been the only form factor that can support high-end Nvidia Quadro 5000 class professional GPUs (e.g. K5000M, M5000M, P5000). But with the new Lenovo ThinkPad P53, launched today at NXT BLD in London, this has changed. It becomes the first 15-inch mobile workstation from a major OEM to carry the new 16GB Nvidia Quadro RTX 5000.

For high-end professional users – design viz specialists in particular – this is big news. They can now take demanding GPU ray trace rendering or pro VR workflows on the road without having to lug around a bulky 17-inch laptop.

The ThinkPad P53 gives Lenovo a significant advantage over Dell and HP, who can only offer up to the mid-range Quadro RTX 3000 in their top-end 15-inch mobile workstations.

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Volvo engineers put on Varjo MR headset then test new designs while driving real cars on the road

Published 29 May 2019

Posted by greg corke

Article tagged with: automotive, product design, vr, varjo, mixed reality

The Varjo VR-1 ‘human-eye resolution’ VR headset launched earlier this year. And we were very impressed.

Now Varjo has expanded into mixed reality with the XR-1 Developer Edition, a headset which it says achieves the dream of ‘Hard AR’ where you can no longer tell apart what is real and what is virtual.

Swedish auto maker Volvo Cars is a big believer in the technology. Its Tech Fund has invested in Varjo and has been testing XR-1 prototypes since summer 2018. Its engineers are taking real cars out on test drives while wearing an XR-1 headset, so they can assess the interior designs of future cars before they are built.

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Quadro RTX at heart of new HP ZBook 15 and 17 mobile workstations

Published 28 May 2019

Posted by greg corke

Article tagged with: hp, quadro, workstation, mobile workstation, rtx

The ZBook 15 G6 is HP’s first VR Ready 15-inch mobile workstation

HP has released details of its new HP ZBook 15 G6 and ZBook 17 G6 mobile workstations which feature 9th Gen Intel Core i9 processors (and equivalent Xeons), plus Nvidia Quadro RTX GPUs. Both models offer tool-less expandability to upgrade memory and storage ‘in seconds’, a feature that was introduced with the G5 editions.

While the aluminium alloy CNC machined chassis looks to have remained largely the same, the move from G5 to G6 marks a significant increase in performance.

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HP VR Backpack G2 blurs boundaries between consumer and professional

Published 28 May 2019

Posted by greg corke

Article tagged with: hp, quadro, vr, geforce

The HP VR Backpack G2 doubles as a ‘super-slim’ desktop for ‘intensive design work’ and VR content creation

HP has launched its second-generation HP VR Backpack, which promises a ‘free-roam’ tetherless VR experience and doubles up as ‘super-slim’ desktop for ‘intensive design work’ and VR content creation. The wearable PC is specifically designed to tackle VR engines including Unreal and Unity.

The HP VR Backpack G2 is powered by 8th Gen Intel Core i7 CPU and Nvidia GeForce RTX 2080 GPU.

The G1 edition was built around the Quadro P5200, so the move to the consumer-focused GeForce RTX 2080 is significant and presumably intended to bring down cost.

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Nvidia launches Quadro RTX for mobile workstations

Published 27 May 2019

Posted by greg corke

Article tagged with: nvidia, quadro, vr, mobile workstation, ray tracing, rtx

Nvidia is bringing its RTX ray trace rendering technology to the mobile workstation platform with a new range of Turing-based GPUs, the Quadro RTX 5000 (16GB), RTX 4000 (8GB) and RTX 3000 (6GB). The new lineup will be available in mobile workstations from global OEMs like Dell, HP and Lenovo.

All of the new models are VR Ready, look well suited to real time visualisation and are heavily focussed on ray trace rendering. They feature dedicated RT (ray tracing) cores and Tensor cores, which are used for AI denoising. So instead of having to wait for the GPU to compute thousands of passes, it can conduct a few passes and then use deep learning to remove the noise. It essentially gives a best guess as to what a fully resolved image would look like.

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Microsoft launches HoloLens 2 to enhance mixed reality

Published 26 February 2019

Posted by greg corke

Article tagged with: design, rendering, visualisation, cloud, microsoft, ar, mixed reality, hololens, microsoft hololens

HoloLens 2 is glasses-friendly, and you can flip up the visor so you can switch tasks easily

This week at the Mobile World Congress in Barcelona Microsoft introduced HoloLens 2, its much anticipated next generation wearable holographic computer.

Microsoft was joined by PTC who showed how it has combined its IoT edge solutions, the Microsoft Azure cloud and mixed reality tools to digitally transform businesses of all kinds, from aerospace and defence to clothing brands and life science companies.

HoloLens 2 features more than double the field of view than the original mixed reality device, which many found to be a significant limitation. There’s also a new visual display system, which Microsoft says makes the holograms even more vibrant and realistic.

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SolidWorks Visualize to get substantial boost from GPU tech

Published 18 February 2019

Posted by greg corke

Article tagged with: solidworks, amd, nvidia, keyshot, bunkspeed, quadro, radeon pro, gpu rendering, visualize

Product designers and viz artists using Nvidia’s new RTX GPUs should get a significant performance boost in SolidWorks Visualize 2020 when the software ships later this year through support for Nvidia RT (Ray Tracing) Cores.

This is a natural progression for the GPU accelerated physically-based rendering software but it appears that Dassault Systèmes is not putting all of its eggs in one basket. At SolidWorks World last week AMD demonstrated a ‘technology preview’ of SolidWorks Visualize that could be accelerated on AMD’s own Radeon Pro GPUs.

If both of these developments come to fruition, it will mean users of SolidWorks Visualize will be able to choose between Nvidia or AMD GPU hardware to accelerate the ray trace calculations, offering more choice on desktop and mobile workstations and in the cloud.

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