Posts by Stephen Holmes

Mission Accomplished: HP Mars Home Planet premieres VR experience

Published 15 August 2018

Posted by Stephen Holmes

Article tagged with: engineering, simulation, rendering, hp, nvidia, vr, mars

HP has unveiled a groundbreaking Virtual Reality (VR) simulation of what life on Mars could look like for a human population of one million people.

The HP Mars Home Planet program, led by HP and NVIDIA, is the culmination of a year-long engagement with the creative community across several industries to simulate life on the Red Planet.

The program attracted over 90,000 creative professionals, architects, engineers and students spanning more than 150 countries. The most innovative ideas were brought to life through a VR experience created by Technicolor that premieres this week at SIGGRAPH, the world’s largest conference on computer graphics.

Read more…

View comments (1 comment)

New Nvidia Quadro ‘Turing’ GPUs will arrive Q4 2018

Published 14 August 2018

Posted by Stephen Holmes

Article tagged with: design, hardware, rendering, visualisation, nvidia, gpu, quadro, workstation, tech

The new Turing GPU architecture from Nvidia has been announced, and will be available to boost your graphics power before the end of the year, according to the launch at SIGGRAPH.

The ‘greatest leap’ since its invention of the CUDA GPU in 2006, Nvidia says that its Turing GPUs will feature new RT Cores to accelerate ray tracing and new Tensor Cores for AI inferencing which, together for the first time, make real-time ray tracing possible.

The Quadro RTX 8000, Quadro RTX 6000 and Quadro RTX 5000 will all bring hardware-accelerated ray tracing, AI, advanced shading and simulation to designers and engineers.

Read more…

Add comment (0 comments)

New Chaos Group real-time ray tracing tech causes an avalanche of interest

Published 14 August 2018

Posted by Stephen Holmes

Article tagged with: rendering, visualisation, nvidia, gpu, quadro, vr, siggraph, vray, chaos group, lavina

Chaos Group has debuted its new real-time ray tracing technology, Project Lavina, rendering at up to 90 frames per second on the new Nvidia Turing-based Quadro RTX GPUs.

Project Lavina, named after the Bulgarian word for avalanche, was unveiled with a demo depicting a massive 3D forest and several architectural visualisations running at 24-30 frames per second (FPS) in standard HD resolution.

Rather than using game engine shortcuts like rasterised graphics and reduced levels of detail, each scene features live ray tracing for interactive photorealism.

Read more…

Add comment (0 comments)

AMD expands Pro Render plug-ins to include PTC Creo

Published 13 August 2018

Posted by Stephen Holmes

Article tagged with: solidworks, amd, rendering, visualisation, ptc, creo, radeon, prorender

Previously available for SolidWorks, AMD has now released a ProRender plug-in for PTC Creo

AMD has introduced new plug-ins for Radeon ProRender, its high-performance physically-based rendering engine - adding PTC Creo to the stable.

AMD says that the move will allow designers and engineers to ‘quickly and easily create incredibly rendered visualisations of their products’, and is available now in beta.

New features and updates have also been added to existing plug-ins, including support for Autodesk 3ds Max 2019, camera motion blur and more.

Read more…

View comments (1 comment)

AMD introduces sub-$1,000 Radeon Pro WX 8200 at SIGGRAPH

Published 13 August 2018

Posted by Stephen Holmes

Article tagged with: cad, amd, rendering, visualisation, gpu, workstation, vr, radeon

AMD has announced the latest high-performance addition to its Radeon Pro workstation graphics lineup with the AMD Radeon Pro WX 8200 graphics card, packing heavy workstation graphics punch for under $1,000.

Based on its Vega GPU architecture, the Radeon Pro WX 8200 graphics card should give the performance required to drive increasingly large and complex models through the entire design visualisation pipeline, with planned certifications for many of today’s 3D CAD packages, as well as workloads including real-time visualiaation, physically-based rendering and VR.

The GPU features 8GB of HBM2 Memory, 56 compute units, and 8K display support, while its GPU ‘multitasking’ capabilities are claimed by AMD to be 13 times more powerful than Nvidia’s P5000 card.

Read more…

Add comment (0 comments)

Upgraded WorldViz VR dev platform adds support for new peripherals, Windows MR headsets and avatars

Published 09 August 2018

Posted by Stephen Holmes

Article tagged with: rendering, vr, worldviz, vizard

Vizard 6, WorldViz’s latest version of its Python-based VR development platform has launched with a focus on three key areas for enterprise uses.

New third-party VR headset and peripheral support, an easier art workflow with support for the 3D model format GLTF, and broader avatar support through Adobe Fuse CC lead the advances in the 2018 release.

All Windows Mixed Reality headsets and a number of new peripherals are now supported, including the Manus VR Gloves, and Tobii eye-tracking hardware.

Read more…

View comments (1 comment)

WATCH // Record breaking ‘Great Ball Contraption’ build

Published 09 August 2018

Posted by Stephen Holmes

Article tagged with: design, lego


This record-breaking ball contraption, made up of a staggering 259 individual modules, is so big it takes 40 minutes for a ball to pass all the way through - gaining it a Guinness World Record

Created at LEGO World Denmark, Copenhagen by Dutch and Danish builders, the largest great ball contraption (GBC) has features multiple bridges, rotating wheels, and a shot into a basketball hoop.

The ultimate job for engineers with too much time on their hands, or a soothing video to calm oneself after a hectic day? Either way - it’s an impressive feat!

Read more…

Add comment (0 comments)

Page 1 of 225 pages  1 2 3 >  Last »