Upgraded WorldViz VR dev platform adds support for new peripherals, Windows MR headsets and avatars

Published 09 August 2018

Posted by Stephen Holmes

Article tagged with: rendering, vr, worldviz, vizard

Vizard 6, WorldViz’s latest version of its Python-based VR development platform has launched with a focus on three key areas for enterprise uses.

New third-party VR headset and peripheral support, an easier art workflow with support for the 3D model format GLTF, and broader avatar support through Adobe Fuse CC lead the advances in the 2018 release.

All Windows Mixed Reality headsets and a number of new peripherals are now supported, including the Manus VR Gloves, and Tobii eye-tracking hardware.

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